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181. Logistics Ships, useless or can they be used in a worth while way - in Ships and Modules [original thread]
Oneiros well set up can use 4 medium remotes infinitely. That's the equivalent of 4 large reppers. At 50 km's range. Large remotes on an oneiros reach over 70 km's. Also, one small detail: logistics have a smaller sig than destroyers.
- by Dorah Hawkwing - at 2006.09.27 19:37:00
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182. Worlds collide lvl4 - in Missions & Complexes [original thread]
WC lvl 4, Angel/Blood version: Stage 1 allways aggroes upon warp in. The other stages are more benign, allthough watch stage 3, only target things wich agro u, and you need some HP reserve to have your tank catch up. I did Stage 1 several times w...
- by Dorah Hawkwing - at 2006.09.23 11:45:00
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183. Need advice/help w/ the Right Hand of Zazzmatazz - in Missions & Complexes [original thread]
Warp in, bookmark, kill Zor, warp out, repair, warp back in at 100, kill everything else. (Beam Gank Geddon)
- by Dorah Hawkwing - at 2006.09.21 22:51:00
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184. Spec'ing in Destroyers - in Ships and Modules [original thread]
But.. have you seen the dps of a Coercer with Dual Light Beam II's and HS II's? *evil grin* It's only 5 mill for those on market.
- by Dorah Hawkwing - at 2006.09.20 19:01:00
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185. Spec'ing in Destroyers - in Ships and Modules [original thread]
despite all the disregarding of the coercer in above posts, it actualyl fullfills it's role quite well. It denies any tackling frig the range to tackle in peace, and rips them apart. 27 km optimal with T2 Dual light beams is enough, and you can f...
- by Dorah Hawkwing - at 2006.09.09 19:50:00
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186. Coercer setup. - in Ships and Modules [original thread]
Yeah. Unfortunately, there's no way you gonna squeeze 8* Med beam on a Coercer. :(
- by Dorah Hawkwing - at 2006.09.07 22:41:00
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187. Coercer setup. - in Ships and Modules [original thread]
Good mission outfit (close range) 8* Dual light pulse AB small rep, EANM, CPR, Whatever plate you can fit (or a second EANM or a HS) With somewhat developed cap skills, you can use the ab to get close, and cut loose. Long range: 8* dual ligh be...
- by Dorah Hawkwing - at 2006.09.06 22:33:00
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188. Nerfing the Empire - what you all forgot - in EVE General Discussion [original thread]
Edited by: Dorah Hawkwing on 05/09/2006 17:15:33 All gate sentries should get a 350% dmg increase, and a range of 350 km with poerfect tracking, and a sig radius of 10 to be able to hit any ship for full dmg. I'm sick of gate campers making ...
- by Dorah Hawkwing - at 2006.09.05 17:13:00
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189. Server crashed 2006.09.03 18:32 - in EVE General Discussion [original thread]
Well... last week, it was deicde to move to a new region, and to aquire acess region BM's and the unsec area BM's and distribute them in corp, for moving. Then the nerf was anounced. Now.. we can either hope for a warp to 0 km option, or try and ...
- by Dorah Hawkwing - at 2006.09.03 21:56:00
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190. Destroyers (Thrasher) - in Ships and Modules [original thread]
Aye, they kill before dmg accumulates. I dare pitting my coercer against any crow out there. Either I deny the crow it's role (tackler), or he has to brave my envelope of fire, and pay for it. Well set up destroyer hits 200 dps.
- by Dorah Hawkwing - at 2006.09.03 12:45:00
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191. Solution to the bookmark madness - in EVE General Discussion [original thread]
The problem with removing current instas without replacement is that currenty low sec sentry'sare broken, as due to long range ammo gate snipers can camp gates with maximum gang + minimal lock time without fear of retaliation by the gate sentry's....
- by Dorah Hawkwing - at 2006.08.30 16:20:00
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192. Weighted damage proportions of the various NPC factions - in Missions & Complexes [original thread]
EoM is a new small faction you can get as foes in Amarr storyline missions. I think if I rememebr they deal Kin mostly (with amarrmodells, bad surprise)
- by Dorah Hawkwing - at 2006.08.29 21:01:00
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193. What's up with the Omen? - in Ships and Modules [original thread]
There's more than one way to set up an omen. So far I've been very content with mine. Also, Thorax is tier 3 cruiser, Omen Tier 2. Omen has 4 (5.3) turrents and a launcher slot compared to a maller's 5 turrents.
- by Dorah Hawkwing - at 2006.08.29 00:24:00
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194. Nerf commoners, kill em all - in EVE General Discussion [original thread]
/signed to the gate snipping having no risk part.
- by Dorah Hawkwing - at 2006.08.23 17:52:00
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195. GUARDIAN (Logistic) Setups?? (PVE) - in Ships and Modules [original thread]
Large Cap battery and Cap recharger in mid MAR in low, EANM II, 800 mm Plate, CPR's Gives a hell of a sustainable tank and cap. In high, put your prefered mix between cap transfers and armor remotes. Experimenta bit what you can sustain, for a fu...
- by Dorah Hawkwing - at 2006.08.20 13:26:00
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196. Level 4 "Hard" Missions Walthrough: Enemies Abound 1/5 - in Missions & Complexes [original thread]
Beware. In my experience, the second aggro group consist of: Orion, Domi 2*, the officers. The Thorax are part of the same group as the Vexors and the Megathrons. Shooting a Thorax pulls the third group on you as well.
- by Dorah Hawkwing - at 2006.08.20 12:39:00
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197. "Logistics" - in Ships and Modules [original thread]
Edited by: Dorah Hawkwing on 19/08/2006 22:28:28 Logistics are awesome little ships. They also have no cap problems for tanking. But as they can be great assets to teh rest of their gang, enemies try and remove them pretty fast in PvP. also, t...
- by Dorah Hawkwing - at 2006.08.19 22:28:00
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198. Badger Piracy! Yarr! - in Crime and Punishment [original thread]
Well, another usefull vessel is a Digil. That wich can be used to deal with an inty can be used to deal with other things as well . *evil grin*
- by Dorah Hawkwing - at 2006.08.19 15:10:00
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199. Support Augoror (yes you heard right...) - in Ships and Modules [original thread]
Quad light beams and augurer marry well. Due to the boost it receives to armor, plates give an augurer a lot of endurance. It only has 2 mids, but if you are in a static situation where an Ab ain't that necessary, one can fill he mids quite nicel...
- by Dorah Hawkwing - at 2006.08.18 22:36:00
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200. Arbitrator cap / nos issue - in Ships and Modules [original thread]
Used a 2 med nos arby in a lvl 4 sansha gone berserk. It did well against the battleships there, cap stayed full, tracking dis made the repper allmost an afterthought. and it was all low level named stuff. *stamped approved for PvP testing now*
- by Dorah Hawkwing - at 2006.08.17 22:40:00
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